GUI Directory–Part 1–Flash

There are only a few files in the gui folder directly.  Most of the files are found in the two sub-folders, flash and maps. This article describes the res_mods/0.7.x/gui/flash directory and some of the files that it includes.

But first, let’s take a look at what is in the gui folder.

  • avatar_input_handler.xml – defines the zoom levels on the map.  Used for the Zoom Map mode
  • gui_colors.xml – defines colors used on the battle screen, mostly OTM markers.
  • messenger.xml – defines the after battle messages you see in the garage.  This one shows them in different colors depending on outcome.
  • minimap.xml – defines colors and actions on the minimap

Here is an example of the directory listing.

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  • battle.swf – is the main program to display the other files during a battle.  It defines location of other components.
  • BattleArtefactButtons.swf – displays the artifacts or equipment components
  • Battleloading.swf – displays the teams while loading the battle information.  Mod doesn’t mirror the icons, so that my vehicle icons by Grepa show correctly.  I use Grepa’s clear color, F.S.R icons, discussed in more detail in Maps article.
  • BattleMessenger.swf – chat screen
  • BattleShellCooldownButton.swf – shows reloading of shell, includes larger text in all shell areas and custom shell icons.
  • crosshair_panel_arcade.swf – normal sight
  • crosshair_panel_sniper.swf – zoom to sniper mode
  • crosshair_sniper.swf – crosshair for both sniper and arcade mode
  • crosshair_panel_strategic.swf – Artillery
  • crosshair_strategic.swf – Artillery
  • crosshair_panel_postmortem.swf – After our killed
  • DamageIndicator.swf – indicates where you are taking damage on the tank, the mod show damage as red, hits that bounce as yellow.
  • DamagePanel.swf – from Zayaz’s Battle Screen mod.  Shows tank indicator and then moves the HP indicator down under the ammo and artifact bar.  Makes it easier for me to see.
  • DebugPanel.swf – Marsoff’s mod, adds the clock
  • PlayersPanel.swf – Grepa’s mod for removing the mirror effect of vehicle icons.  Shows player name, tank, and vehicle icon.
  • ScopeShadow.swf – can remove the shadow, or display it in various levels of opaqueness
  • ServiceMessageItemRenders.swf
  • StatisticsForm.swf
  • TankIndicator.swf
  • TrainingInfoForm.swf
  • TrainingOwnerInfoForm.swf
  • VehicleMarkdersManager.swf – displays the custom Over Tank Markers

 

Files for Specific Mods

  • BattleTimer.swf – used by DAR Strategic Crosshair sights for shell loading and time to target display
  • DARGunSettings.xml – used to define the DAR Strategic Croshairs
  • DPData.xml – used by Zayaz Battle Screen to define the DamagePanel text
  • IconLibrary.swf – used with messenger.xml for icons within the messages
  • OTMData.xml – used to define the Over Tank Markers
  • TL.txt – used for some damage panel definitions

 

Battle Screen

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I hope this helps to explain some of the mod files within the gui directory. Next will be the Maps directory..


Crosshair Compilation

I have tried a lot of different crosshair mods but always like parts of one over parts of another, but couldn’t find one that had it all. So I put together this compilation of crosshair mods that I use. Let me say, I like simple and minimal, not too much info on the screen to distract me.  All mods, except artillery, can be adjusted via the Settings->Recticle menu in game.

This compilation has the following:

  • Arcade and Sniper sights as created by Jimb0 and modified by Marsoff, Dink, Dab97, Pricel and AndreyHard.  Shows the rounds in cartridge on French tanks.
  • Artillery sights as modified by DAR_SAU with gun declination and azimuth
  • Map Zoom
  • Artillery map zoom

First the Arcade Crosshair – This is a mod started by Jimb0, modified by Marsoff and Dink.  You will notice the server crosshairs are up. I have a mod that turns on the server-side crosshairs as soon as you press nay button, so you don’t forget.

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Sniper Crosshairs – mod by Jimb0, modified by Pricel, Marsoff, AndreyHard, and Dab97

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Artillery Mod (crosshair_panel_strategic and crosshair strategic) – a mod by DAR_SAU.  This mod shows the gun declination and azimuth.  That allows you to know when you are reaching your azimuth limits and will have to make a large adjustment in aiming time.  Adjustments to this mod are found in the DARGunSetting.XML file located in the res_mods/7.3/gui/flash directory.

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This is another mod, the artillery zoom mod.  It is included.  It is in the scripts folder, so don’t install the scripts folder if you do not want it.  Allows you to zoom out like a satellite while in artillery strategic mode.

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Download now includes HardShadow zip files and Pricel’s Server Crosshair Collection

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HARDshadow

Download Crosshair Compilation


Content Mods–My Compilation

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Most of these mods are done by a player named MAS629.  He does great work and they come from the Russian web sites.  I have only compiled them, did not do any of the modding work. There are screenshots of his work following the text.

Content mods are all static.  Meaning that once loaded, they do not change in game. But these are high definition, so they may increase loading time or decrease FPS rate in game.  I use them on a laptop occasionally, but have never tested to see if they do cause FPS issues.  Some have a different model that the game, for example the trucks have cargo.

First of all let’s take a look at what is in the content directory. You will see the following sub-directories:

  • Environment: Contains structures and vehicles seen in the environment of the game.  mostly vehicles, but also buildings and signs, etc.  In my mods, I only do the vehicles.  There are texture mods that modify all the structures and are used for low FPS computers to enhance loading.  I use those on my laptop, but they are not included here.
  • Interface: This is where the hangar (garage) mods go.  I have two included in the compilation, they are the US Army premium hangar and the US base hangar. The US base hangar is decorated with recruiting posters from WWII.
  • Military: Military static vehicles.  Here I have included the two versions of the motorcycle and the willy’s jeep.
  • Railway: This is the mod that got it all started.  It makes the railway cars much easier to see.  In normal game, I was constantly bashing into railway cars since they were so hard to see.  With this they are not.

Environment

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oldmercedes_3

oldmercedes_5

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opel

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Interface

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Military

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willysjeep

Railway

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Download Content Mods


7th Armored Division Clan hangar

A minor modification of Drongo’s clean hangar to add 7th AD clan emblems and a few more embellishments.

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Download Here


Custom Skins–with Crewmembers

I just found these skin on the Russian web site (Drongo-Lab.Ru) and love them. But they didn’t always have the detail that I wanted.  So I found that I could apply more detailed skins right over them.  Here is an example of three that work well.  The M18 skin is as downloaded,  the others have custom skins over them.  None of this is my work, it is only my combination of reworked models by Torsys and skins by other authors, such as Haupfeldwebel, Coldrabbit, Drongo, and others…

M-18 Hellcat

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DOWNLOAD

Hummel

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Marder II

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E-75

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Download both skins.  The download is set for 7.3, if your putting this in another version, change the 7.3 as appropriate.


WoT–Audio Mods

This is a brief description of audio mods and the audio directory within World of Tanks.

Most important thing to remember is to copy your entire World_of_Tanks/res/audio directory to res_mods/7.2/audio prior to modding. Then install all mods into the res-mods/7.2/audio folder.  Change 7.2 to the current version of WoT.

audio

Now for what’s in the directory.

For this example we will be discussing directory contents and an audio mod that is a compilation of various mods. It has the in-game voice and GUI sounds from Modern Warfare mod, the hits and weapons sounds from an older mod, and the vehicle sounds from the FHV3.6 mod, using the Tiger tanks sounds. It can be downloaded here.

There are two sets for each file, .fev and .fsb files.  One is the queue for events in WoT, the other is the actual sound files. When you install a mod, there should be two files with the appropriate extensions.

  • Ambient files are the sounding sounds, wind, rain, birds, arty explosions, aircraft sounds, etc.  In the mod it plays aircraft and other sounds of the battlefield
  • GUI files are the sounds for the gui interface, countdown clicks, the notification sound when someone clicks Attention to and Targeting, etc.  The mod changes this to radio traffic between the air observation platform and the ground artillery, so instead of a beeping sound you hear actual wartime radio traffic. When your loader has reloaded a shell, he says “UP” or some form of UP, sometimes “re-up”, sometimes “batter-up”.
  • Hits files are the sounds of your projectile hitting an object, either another tank or some object in the environment.  The modified sounds are more realistic.
  • Horns files to best of my knowledge are no longer used.
  • Ingame_voice files are the notifications from your crew.  The mod uses the voices and commands adopted by US M1A2 crews.  When you hit a tank, but do not destroy it, the crew says “re-engage” when you destroy it the crew says “cease fire”. I found this to be easier to track within game, not as much chatter from crew and once you recognize the commands, they become very familiar. Another good voice mod is the Duke Nukem mod.  It is very adult oriented, but adds plenty of flavor and humor to the game.
  • Music files are just that in game music.  There are many mods out there to change the music, but I kind of like the in-game stuff.
  • Objects files are sounds of objects being destroyed or banked into.
  • Vehicle files are engine and other sounds associated with the vehicles.  The sounds in the mod are from FHV3.6 and are based on a Tiger tank.  I find them just a little deeper with a background transmission noise.  Lower level tanks have that rattling sound.  In all they are better than the stock stuff in my opinion.
  • Weapons files are the sounds of weapons being fired.  The modified files are more realistic.

There are various other mods out there, in fact the FHV3.6 mod has GUI, hits, weapons, and vehicles included.  Duke Nukem is a good “adult” voice mod, and I found numerous music mods, check out the NA forums under Modifications for more.

This article was to just give an overview of the AUDIO Folder and how to mod.  It is not meant to be in-depth or inclusive.  Hope it helps..

My Audio Compilation
  • GUI Sounds: From Modern Warfare Sounds Mod.  It has the “Up”, “Re-Up”, and “Batter Up” sounds for reloaded.  Has the actual radio calls for Attention to Sector notifications.
  • In-game voice: The Team Fortress 2, “Heavy” character sound track.  Russian accent, but nice work. Start of game; Die Cowards, Here I come, Hide Cowards, Its coward killing time, Kill them all, good idea. When you hit a tank; Boom, Your no match for this. When you miss a tank; Its not possible, Aww.  When you are hit; Help, AWWG, This is not good. When you kill a tank; Why do they send babies to fight, Die Coward.
  • Music: Uses the Noble Platoon music mod for battle ground sounds. Game has 1940s music in hangar and at start of game.  During game music is replaced with battle sounds; machine guns, random rifle fire, artillery sounds, aircraft flying over and strafing.
  • Vehicles: Using Noble Platoons vehicle mod, version 4b, continental engine sounds.  Has the Maybach for German tanks, continental for American, and the sounds of tracks.  He also has a version for the allison engine, but I prefer he continental sound. May need to go into settings and lower vehicle volume, I did and it sounds better.
  • Hits and Weapons: Not sure where I got this one, but it vastly improves all the weapon firing sounds and the hits on a tank.

Download here.

This is an additional download.  It is an xml file that turns on the enemy identification (enemy spotted) notice in version 7.3.  Has the Russian saying “Time to hide coward” or “Time to run coward” when an enemy is spotted by another tank on the map.

Spotting

Some sound file links…

Team Fortress Sounds

Duke Nukem Sound Mod

Nobleplatoon’s Vehicle Sounds


Battle Loading Screen Modification

This mod changes the World of Tanks, Battle Loading background screen.  It is a collage of various shots from different sources, from the forum, World of Tanks website, and other areas.

Version for 7.3 …

I made the screens for the new maps in 7.3.  These are shots from the test server, I used background screenshots from the game and added the in game maps.  Shots below,

DOWNLOAD – without Clan Emblems – See himmeldorf image below as example.  Following two screenshots are with clan emblems.

Download with Clan Emblem

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Final Version for 7.2 and later:

This is the final version of the Battle Loading screens.  In the future, I will update any new maps, but the format will remain the same.  These are 1920X1200 with the maps located so that hey will show fine in other resolutions.

The background used is zoomed out screenshot from the actual game.  The maps are an in-game map and a high definition map.  I will continue to use them or others as available.

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Shot of the map as it it without battle loading overlay.

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Shot with the battle overlay. This one has my clan logos on it, but the download does not…

To install just unzip into your res_mods directory.

DOWNLOAD

Download with Clan Emblem

For my Clan mates… here is a version with the clan emblem

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Download with Clan Emblem

Download with Login Background Screens, with Clan Logo

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Old Version for 7.2: This is a simplified version. 7.2 changed the image format to PNG, so the older files will not work. I am converting the files to PNG, but also modifying them as I go. So this is Version 3. Have all the maps for 7.2 including the new maps. Simplified version shows the game background loading screen, but I have superimposed two maps over it. In the lower right hand corner is a high definition map of an aerial photograph of the area. In the upper left corner is the in-game map.

The screens above did not work well with some formats.  So I have created a new format and furnished them in different formats. The 1920 format should work for 1680 and 1920X1080.

Download 1280X1024

Legacy Version

Concept: Imagine yourself and your fellow tank commanders standing around a table in the company headquarters. Lying on that table are the essentials for planning your next mission, as well as a few non-essentials, thrown in for pure enjoyment.  On the table are scattered;

1. Battlefield maps, included from the game map, always in the lower right of the screen
2. High altitude aerial photograph of the battlefield, usually in the lower left part of the screen; included from “satelitte shots” uploaded to the forum.  I forgot who uploaded these so I can’t get the full credit deserved.
3. Other aerial photographs of the battle area
4. Tank recognition photographs (World of Tank renders)
5.  Propaganda poster and girl friend photographs included by the crews.

Example screen shot without Battle Loading interface:

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Screen shot with Battle Loading interface:

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Some may find this too “busy”, but I find the information useful while waiting for the game to load.  I f you find any problems, let me know..

Download no longer available

Extract these to the World of Tanks/res_mods/gui/maps/icon/map/screen directory

EDIT for Update 7.1.1:

Version 1:  The new download is zipped in a fashion to go into the correct directory.  Just open the zip fie and move it into the res_mods directory.  You will also need to move the old battleloading.swf into the res_mods/gui/flash directory.

Version 2: This download contains all you need to get the screens working with 7.1.1.  Unfortunately, or fortunately, I didn’t have a copy of the old battleloading.swf file.  So in this mod, I have included the following;

1. POG’s custom vehicle icons.  These show color for the nationality and the tank type.  Plus they have the hit points, armor for hull and armor for turret on each icon.

2. Custom background loading screens

3.  Battleloading.swf and Playerpanel.swf.  These are required to load the POG’s icons and the background screens properly.

Just unzip them into the res_mods directory. The battleloading screen with POG’s icons are shown in the screenshot above.

Download no longer available

Since I DO NOT have all the screens updated, but 7.2 release is tomorrow, March 30.  I am releasing a version 2.5.  It has some updated screens, some old, and the two new maps for 7.2.  It changes the format to PNG for the screens.  Install it in the res_mods directory.

Download 2.5 for 7.2

Here is am example of the new Swamp screen.

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With Battle Loading Screen Overlay

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MODS–How to Install

First of all there is a very good tutorial on how to install skins here, I won’t repeat it.  All the instruction applies, except for the directories.

Since 7.1.1 WoT has created a format for keeping mods separate from the game files and also allows for various mods due to release.  As of this article, the current release is 7.2, so instructions will be based on that release.  These instructions should be able to be used with newer release by just changing the release number in the instructions.

For our example we will use the most popular mod, the sight mod.  If you don’t already have a sigh mod and want to install this one, you can download it here. Example below.

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The directory structure for World of Tanks is:

Games/World of Tanks/res_mods/7.2/ this is where your mods go for this release.

Under this directory create a /gui directory … then under /gui create a /flash directory, so the final result should look like this:

Games/World of Tanks/res_mods/gui/flash … this is where the files for the crosshair mods will go.

Example…

mod_directory

As you can see by the screenshot, on the right is the open zip or rar file containing the mod files, on the left is the res_mods directory.  To install the mod simply copy the files from the zip file (right) to the /gui/flash directory…

Other mods will be installed the same way, except maybe to different directories.  In uture articles, I will breakdown what is in each mod directory.  As you can see by the screenshot, I have various mods and lots of different mod directories.

The only exception to this process is for audio mods.  For them there are two options.

Option 1 (Preferred):  Copy the Games/World of Tanks/res/audio directory in its entirety to the res_mods/7.2 folder.  then apply your audio mod by copying the mod files into the res_mods/7.2/audio folder.  This saves your original files and saves your mod when WoT updates.

Option 2 (not recommended): Copy your mod files into the Games/World of Tanks/res/audio directory. I highly recommend you backup you games files first.

I hope this helps with mod installation.  In future articles, I’ll discuss various mods and what goes in the various directories under res_mods.


MODS – General Information

First of all what is a “mod”?

A “mod” is merely the modification of a client-side program file for the game World of Tanks (WoT).  WoT allows the modification of files to change the “graphical presentation” on the client-de (your PC).  No modification of actual game play or game data is allowed, only how it is graphically displayed.

WoT is a client-server game.  All the computations of the game are done on the WoT servers, that information is returned to your PC (Client) via the net and the files on your PC display that information in a graphical format. WoT allows changes to these client files in order to get the graphical presentation that best suits you.

The data to be displayed determines the type of files that WoT uses. The general types are:

Dynamic data:  This is data that changes as the battle progresses.  Examples are; sights (crosshairs), damage indicator, damage meter, ammo panel, artifact panel, minimap, players panel, and debug panel.  In order to update and display the changing information graphically, WoT uses “flash” files (.swf).  These files are mainly located in the /gui/flash folder.

Static data:  This is data that remains static during the game.  Examples are; the garage, vehicle icons, ammo and artifact icons, crewmember icons, crew medals, crew rank, login background screens, battle loading background screens, battle map content (buildings, trucks, trains, etc).  WoT uses static image files to display this information.  These are usually .png, .dds, or .tga formats.  They can be changed by modifying the image and saving back in the proper format and resolution.

Hybrid data:  I classify custom tank skins and audio mods as hybrid.  Although it is static in nature, it interact with the changing data of the battle. Skins and audio also install a little differently that the other mods and sometimes come with  various options.

What do mods do?

As stated above, they merely change the graphical presentation of game data, they DO NOT change the data or gameplay.

Most mods change the battlefield view for the user.  They move information to different areas on the screen, display different data in various formats, or add data is is sent by the server, but not displayed in the “vanilla” format. An example of this is damage meters that display a list of your hits.  The game sends out this info, but the vanilla display does not use it.

The most popular mods are those that change the crosshairs or sights in the game.  Some add information such as reload time, distance to target, your health status, and rounds remaining.  They also can change the shape of the crosshair and the shape and colors of the sights.

Another popular mod is the Over Tank Markers (OTM).  Although this is now included in the vanilla game package, many users like to have more options or to customize the OTM to their design.  There are many programs out there that let you do this.

So mods are your friend, they are not hacks, and can make the game more enjoyable to play.

Next installment is how to install…


M18 Hellcat Skin

I just found this skin on the Russian web site (Drongo-Lab.Ru) and love it.  It’s the best skin mod I have ever seen. It was done by a player with the in-game name of Torsys. If you look closely in the last snapshot, in front of the M18, you will see a modified PZFW IV and a STUGIII.  Both with side skirts and the IV has skirts on the turret.  These are also skins and mods by Torsys.

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DOWNLOAD


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